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AI in one class period

A free lesson kit for the week of the Hour of AI, or any week. Train a real neural network on the projector, run a 10-question AI literacy check with printed cards, and talk about what the class found. It takes 45 or 60 minutes. No student accounts and no student devices.

  • Free
  • 45 or 60 minutes
  • Unplugged variant
  • No student accounts
  • English

About the Hour of AI

This kit is our own lesson, hosted here. It is not an official activity of the Hour of AI and it is not listed in the Hour of AI's activity catalogue. Computer Science Education Week 2026, which the Hour of AI is tied to, is reported to run 7 to 13 December. The Hour of AI website lists no 2026 dates, so check csedweek.org and hourofai.org for the dates that apply to you. You can run this lesson in any week. (Checked 2026-11-03.)

If you want your event on the Hour of AI map, register it yourself with the Hour of AI: the Hour of AI host sign-up (hourofai.org).

The whole kit is on this page

Print this page or save it as a PDF, and print the worksheet and the answer cards below.

The lesson plan

Four parts in one period. The 45-minute plan shortens part 2; the 60-minute plan lengthens it and adds a 10-minute follow-up. For Grades 6-12: the playground demo suits Grades 6-9 best, and the Class Check has questions for Grades 6-8, 9-10 and 11-12.

Minutes for each part of the lesson, for the 45 and 60 minute plans
Part45 minutes60 minutes
1. What is AI?5 min5 min
2. Train Your First AI, on the projector15 min20 min
3. Class AI Literacy Check, Form A15 min15 min
4. Discuss10 min10 min
5. Follow-up (60-minute plan only)skip10 min
Total45 min60 min
  1. Part 1: What is AI? (5 / 5 min)

    • Ask: "Where did you meet AI today?" Take three or four answers (recommendations, voice assistants, photo filters, chatbots).
    • Say: "In this lesson, AI means software that finds patterns in examples, instead of following rules a person wrote line by line."
    • Set the question for the lesson: "If we show a computer examples of two kinds of dots, what will it learn?" Ask for a prediction from a show of hands.
  2. Part 2: Train Your First AI, on the projector (15 / 20 min)

    • Open the playground demo on the projector. It runs in the browser: no accounts and no student devices.
    • Invite volunteers to the front, or have the class call out where to click. Keys: 1 and 2 choose the kind of dot, R clears the board, D fills it with a demo set.
    • Round 1: place about five dots of each kind in two separate groups. Watch the accuracy figure and the step count. Ask: "What did it learn, and from what?"
    • Round 2: press R, then place the two kinds so they overlap. Predict first, then test: what happens to the accuracy? Why?
    • Round 3: press R and give the AI only a few examples of one kind. Ask the class to predict what it will do in the part of the board where it has seen no examples, then test it.
    • When the accuracy gets high, a panel appears with an app link. It is written for parents; you can click past it.

    Open Train Your First AI

  3. Part 3: Class AI Literacy Check, Form A (15 / 15 min)

    • Open the Class AI Literacy Check, choose your grade band, Form A and the number of students present.
    • Hand out the printed A/B/C/D cards (one set per student or pair). Students hold up a card; you type how many chose each letter. No names, no student accounts.
    • Plan about a minute and a half per question. Keep the explanation short and save the discussion for part 4.

    Open the Class AI Literacy CheckPrint the A/B/C/D answer cards

  4. Part 4: Discuss (10 / 10 min)

    • Open the class report. Pick the misconception the most students chose and read its question again.
    • Ask: "What did the AI in the playground learn from? Who chose the examples? What would you check before trusting an AI answer?"
    • Close by asking each pair for one sentence that starts "AI learns from..." (the worksheet has an exit-ticket line for this).
  5. Part 5: Follow-up (60-minute plan only) (- / 10 min)

    • Run the 10-minute follow-up activity that the class report gives for your top misconception, or let students finish the worksheet.

Unplugged variant: Be the machine

No projector or no devices? Parts 1, 3 and 4 stay the same. Swap part 2 for "Be the machine". For part 3, read each Class Check question aloud from your own laptop or phone screen; students still answer with the printed cards.

You need

  • About 12 blank cards or squares of paper, and a marker
  • Two headings on the board: "Class A" and "Class B"
  • The printed A/B/C/D answer cards
  • The worksheet (the unplugged table on its second page)

Steps

  1. Before class, secretly choose a sorting rule, such as "Class A cards have a circle in the drawing". Draw a simple picture on each card, some with a circle and some without.
  2. Training: stick six example cards under their headings. In pairs, students write down their guess for the rule. They are the model, and the cards are the training data.
  3. Testing: show four new cards one at a time. Each pair holds up A or B as its prediction. Reveal the true class and count how many pairs were right. Then reveal the rule.
  4. Round 2, the trap: make a new example set in which the rule always comes with an accident, for instance every Class A card is also drawn in red. Test with a new card that breaks the accident (a red card with no circle). Ask the pairs what rule they actually learned, and why.
  5. Discuss: a learner can only learn from the examples it is given. Who picks the examples? What happens when they are too few, or not fair?

Printable worksheet

Two pages: the playground rounds, the Class Check reflection and an exit ticket, then the unplugged table. It prints without the site header and footer, and there is a line for a name only if you want one.

Open the worksheet to print

Teacher checklist

A few days before

  • Open the playground demo on the room projector and check that it loads. The demo and the Class Check are in English.
  • Choose the 45-minute or the 60-minute plan, and pick the grade band for your class: Grades 6-8, 9-10 or 11-12.
  • Print one set of A/B/C/D cards per student or pair, and one worksheet per student.
  • If you host through the Hour of AI site, sign up there yourself (the link is above). Our form is separate.

On the day

  • Have the playground demo and the Class Check open in two browser tabs.
  • Give the cards out before part 3 starts.
  • Do not collect names. The Check needs only the number of students present.
  • Save or copy the class report link at the end. It is the baseline for Form B.

After the lesson

  • Write down the top misconception from the report.
  • Put a reminder in your calendar for Form B in 4 to 6 weeks.

After the week

One lesson shows you where a class stands. Learning shows up in the next measure.

Questions teachers ask

Is this an official activity of the Hour of AI?

No. It is our own lesson plan, hosted on this site. It is not listed in the Hour of AI's activity catalogue, and Code.org and Computer Science Education Week do not run or review it. To register your own event with the Hour of AI, use its host sign-up on hourofai.org.

Do students need accounts or devices?

No. You need one screen the class can see. The playground demo and the Class Check run in the browser with no accounts, and students answer with printed cards.

What does the email form do?

It adds an adult (a teacher, school staff member or parent) to our teacher list so we can email the kit. We store only the email address, the role you pick, your consent and, if you choose, your country. You confirm by email before anything is sent. It is not registration for the Hour of AI.

Which languages and grades?

The kit, the demo and the Class Check are in English. The Class Check has questions for Grades 6-8, 9-10 and 11-12; the playground demo suits Grades 6-9 best.

What do you collect from my class?

Nothing about your students. The Class Check report is built in your browser from the counts you type. See the Class Check page for the one anonymous completion count it sends.

The Hour of AI is a global initiative by Computer Science Education Week and the Hour of AI to introduce millions of students to artificial intelligence.

AI in one class period is made by LittleAIMaster. It is not an official activity of the Hour of AI.